MOUSE / AIM
Mech field manual
WASD / arrows move · mouse aims · click fires · E / right click punches · Q rips a disabled gun · Space vents · Shift boosts · F interacts. TAB or Escape pauses and opens the map.
Touch: drag MOVE with one thumb. Hold FIRE with the other and drag in the direction you want to shoot; keep holding to strafe and fire. You can also tap the battlefield to aim a precise shot or punch. Gold rings and OBJECTIVE tags mark your next goal; arrows point beyond the camera. Red tags identify nearby hostiles, including enemies hidden by cover. Cyan OFF tags name the disabled chassis first; RIP plus the HEAVY or RAIL affordance means you are close enough to take its gun. Cyan caches repair armor. White archives tell the story. The Breakwater archive also reveals an optional battery relay: hold INTERACT there for five uninterrupted seconds to disable the coastal artillery. Red circles warn of incoming shells. Amber hunter lanes lock before a rush: move sideways or boost out, then hit while the cyan RECOVERING tag is visible. Solid buildings and rubble stop a rush. Boost through danger; vent behind cover. Nearby optional caches call out their type before auto-recovery.
CONVOY
STOPPED.
RECOVERED ARCHIVES 0 / 5
▲ You · gold: current objective · gray: later objective
Red: nearby enemy · cyan: repair · white: archive · yellow: capacitor / relay
Blue areas: cooling water · orange areas: furnace vents
OPTIONAL SIGNALS
North is up. Distances are direct; check the map for cover and hazards.
All signals recovered in this district.